Steam Community2026-09-29· 3 replies· en
Still Water Oni Armament should increase attack damage
A player argues the item description literally says the sword becomes stronger, so Still Water should also raise base attack damage beyond its purple-soul generation. A reply pushes back sarcastically: if it is already the acknowledged strongest armament, buffing it further would leave no reason to use anything else.
Steam Community2026-09-28· 29 replies· en
What IS the damn timing on chain issen????
The most active armament thread on the board (29 replies). Players struggle with Chain Issen timing; the practical community workaround is to grind it at the Practice Ground for the achievement, then abandon the mechanic entirely and use Oni Armament attacks for purple souls instead.
Steam Community2026-09-25· 22 replies· en
My thoughts on the demo
A player who finished the full game breaks down the demo: the release build has far more complex move sets, charged light and heavy attacks that cover distance, and a late-game ability that lets even light attacks reliably trigger Issen counters. Core combat stays defensive and reactive — only a few armaments enable aggressive play.
Steam Community2026-09-25· 8 replies· en
my opinion
A reminder thread: do not forget Still Water, the last armament — using it makes the three-phase boss of a first playthrough much easier. Another reply cautions that some of the loudest opinions on the board come from players who never bought the game.
Steam Community2026-09-23· 8 replies· en
Final boss second phase no damage?
A player stuck doing zero damage in the final boss's second phase discovers the mechanic: that phase is armored. The community fix is to parry him and break the armor with the hammer-type armament (Earth-Shakers) or keep attacking until it falls off on its own.
note.com (JP player blog)2026-09· ja
The story of how Onimusha: Way of the Sword was fun on a once-in-a-decade levelA long-form Japanese player essay. On difficulty: it plays like Sekiro — the Swordplay difficulty genuinely demands learning boss patterns, with the easier Action difficulty as the fallback. On weapons: the writer delights that Wind-Whipper handles exactly like the classic Shippu, the first armament like the old Tensoujin, and that the Raizan / Enryu sword skins are pure fan service to series veterans.